The National Assessment of Adult Literacy (NAAL) is a household survey conductedperiodically by the Department of Education that evaluates the literacy skills of asample of adults in the United Stages ages 16 and older.
Scope of the book There is an on-going debate regarding the role of labwork in science education, which dates back several decades and which illustrates the conviction and interest of teachers, researchers and policy-makers world-wide in the value of laboratory work for understanding science.
This volume includes articles based on papers presented at the Second International Conference of the European Science Education Research Association (E.
Computers can help teachers accomplish many of their tasks more efficiently and effectively, but how can a time-strapped teacher determine which pieces of technology are likely to be most helpful?
The kaleidoscope, the stereoscope, and other nineteenth-century optical toys analyzed as “new media” of their era, provoking anxieties similar to our own about children and screens.
Principles for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners'' lives.
Leading scholars from a variety of disciplines explore the future of education, including social media usage, new norms of knowledge, privacy, copyright, and MOOCs.
An examination of technology-based education initiatives—from MOOCs to virtual worlds—that argues against treating education as a product rather than a process.
Everything you always wanted to know about MOOCs: an account of massive open online courses and what they might mean for the future of higher education.
An examination of young people''s everyday new media practices—including video-game playing, text-messaging, digital media production, and social media use.
Navigating the Digital Frontier: Parenting in the Modern AgeTodays parents face a unique challenge: raising children in an ever-evolving digital world.
This book offers a comprehensive framework, compiling solutions and evidence from various sections that illustrate how technology can shape both the learning experience and the organizational structure of higher education institutions.
The Universal Design for Learning (UDL) framework has grown from its origins in special education to being widely used to support all students, making the fully rewritten second edition of this indispensable guide more relevant than ever.
The Perils of Social Media: Cyberbullying Shame and Fame provides an in-depth examination of cyberbullying, characterized by persistent hostile behavior conducted through electronic or digital media.
How can we make sure that our children are learning to be creative thinkers in a world of global competition - and what does that mean for the future of education in the digital age?
The complementary areas of comparative, international, and development education occupy a critical part of the landscape in educational policy debates in a global context.
In the digital age, schools are a central part of a nationwide effort to make access to technology more equitable, so that all young people, regardless of identity or background, have the opportunity to engage with the technologies that are essential to modern life.
Online Learning in Music: Foundations, Frameworks, and Practices offers fresh insights into the growth of online learning in music, perspectives on theoretical models for design and development of online courses, principles for good practice in online education, and an agenda for future research.
Online Learning in Music: Foundations, Frameworks, and Practices offers fresh insights into the growth of online learning in music, perspectives on theoretical models for design and development of online courses, principles for good practice in online education, and an agenda for future research.
It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology.
There is a growing recognition in the learning sciences that video games can no longer be seen as impediments to education, but rather, they can be developed to enhance learning.
It has never been easier or more fun for students to compose, improvise, arrange, and produce music and music-related projects than with today's technology.
A vastly influential form of filmmaking seen by millions of people, educational films provide a catalog of twentieth century preoccupations and values.
In the digital age, schools are a central part of a nationwide effort to make access to technology more equitable, so that all young people, regardless of identity or background, have the opportunity to engage with the technologies that are essential to modern life.
This book gathers peer-reviewed papers presented at the 1st International and Interdisciplinary Conference on Digital Environments for Education, Arts and Heritage (EARTH2018), held in Brixen, Italy in July 2018.
A vastly influential form of filmmaking seen by millions of people, educational films provide a catalog of twentieth century preoccupations and values.
This book presents selected contributions from the Fourth International Scientific-Practical Conference (ISPC 2024), held on October 10–11, 2024, organized by IU International University, East European University, Adelphi University, and the E-Commerce Institute, with contributions from Asia, Africa, Europe, and the USA.