Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment.
Presenting original studies and rich conceptual analyses, this volume reports on theoretical issues involved in the use of simulations and games in educational assessment.
This practical guide for college and university instructors explains how to design and prepare your courses to be adaptable for a full range of learning environments-whether that's online, hybrid, or face-to-face traditional campus teaching.
This practical guide for college and university instructors explains how to design and prepare your courses to be adaptable for a full range of learning environments-whether that's online, hybrid, or face-to-face traditional campus teaching.
Assessment is a critical aspect of higher education because it has a range of powerful impacts on what staff and students do and how universities operate.
Assessment is a critical aspect of higher education because it has a range of powerful impacts on what staff and students do and how universities operate.
Introduction to Problem-based Learning teaches students how to work with the problem-based learning method, which requires mainly self-directed learning.
Introduction to Problem-based Learning teaches students how to work with the problem-based learning method, which requires mainly self-directed learning.
This timely book addresses the increasing need for collaboration, innovation and solution-focussed skills by looking at examples of cutting-edge pedagogy that can inform future directions.
This timely book addresses the increasing need for collaboration, innovation and solution-focussed skills by looking at examples of cutting-edge pedagogy that can inform future directions.
Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies, Second Edition, is a practical guide for all instructors, instructional designers, and online learning administrators designing, developing, teaching, and leading online, hybrid and blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences.
Best Practices in Engaging Online Learners Through Active and Experiential Learning Strategies, Second Edition, is a practical guide for all instructors, instructional designers, and online learning administrators designing, developing, teaching, and leading online, hybrid and blended learning courses and programs, who seek to provide supportive, engaging, and interactive learner experiences.
This succinct guidebook provides educators with the essentials they need to navigate remote learning for students with Individualized Education Programs (IEPs).
This succinct guidebook provides educators with the essentials they need to navigate remote learning for students with Individualized Education Programs (IEPs).
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings.
Digital Learning and Collaborative Practices offers a comprehensive overview of design-based, technology-enhanced approaches to teaching and learning in virtual settings.
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies.
Serious Games in Personalized Learning investigates game-based teaching and learning at a time when learning and training systems are increasingly integrating serious games, machine-learning artificial intelligence models, and adaptive technologies.
Creating Transformative Online Communities in Higher Education provides a practical approach for building authentic learning experiences into the design and delivery of online teaching and learning systems.
Creating Transformative Online Communities in Higher Education provides a practical approach for building authentic learning experiences into the design and delivery of online teaching and learning systems.
Reimagining Digital Learning for Sustainable Development is a comprehensive playbook for education leaders, policy makers, and other key stakeholders leading the modernization of learning and development in their institutions as they build a high value knowledge economy and prepare learners for jobs that don't yet exist.
Reimagining Digital Learning for Sustainable Development is a comprehensive playbook for education leaders, policy makers, and other key stakeholders leading the modernization of learning and development in their institutions as they build a high value knowledge economy and prepare learners for jobs that don't yet exist.
Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training.
Presenting original studies and rich conceptual analyses, this volume explores how cognitive and affective metrics can be used to effectively assess, modify, and enhance learning and assessment outcomes of simulations and games used in education and training.
Robots in Education is an accessible introduction to the use of robotics in formal learning, encompassing pedagogical and psychological theories as well as implementation in curricula.
Robots in Education is an accessible introduction to the use of robotics in formal learning, encompassing pedagogical and psychological theories as well as implementation in curricula.
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press.
The Multiplayer Classroom: Game Plans is a companion to The Multiplayer Classroom: Designing Coursework as a Game, now in its second edition from CRC Press.
Advanced Methods in Automatic Item Generation is an up-to-date survey of the growing research on automatic item generation (AIG) in today's technology-enhanced educational measurement sector.
Advanced Methods in Automatic Item Generation is an up-to-date survey of the growing research on automatic item generation (AIG) in today's technology-enhanced educational measurement sector.
This book provides solutions to the vexing educational challenges that rural communities face and serves as a how-to guide for building college and career readiness within rural schools.
This book provides solutions to the vexing educational challenges that rural communities face and serves as a how-to guide for building college and career readiness within rural schools.
This pithy yet thorough book provides an evidence-based guide on how to prepare for online teaching, especially for those who are making a swift transition from face-to-face to online instruction.
This pithy yet thorough book provides an evidence-based guide on how to prepare for online teaching, especially for those who are making a swift transition from face-to-face to online instruction.
Lessons from Lockdown explores the impact of COVID-19 on our schooling systems, on the young people and families that they serve and on all who work in - and with - our schools, and asks what the long-term ramifications of the pandemic might be for the pedagogy and purpose of formal education.
Lessons from Lockdown explores the impact of COVID-19 on our schooling systems, on the young people and families that they serve and on all who work in - and with - our schools, and asks what the long-term ramifications of the pandemic might be for the pedagogy and purpose of formal education.