This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts.
This volume discusses the emergence of information and communication technology (ICT)-based teaching and learning during the Covid-19 pandemic as a potential alternative to traditional classroom-based learning.
As a follow up to Pedagogical Encounters in the Post-Anthropocene, Volume I, this book addresses three major areas in response to the post-Anthropocene: Technology, Neurology, Quantum.
This edited book explores the integration of technology into English language education, with a particular focus on extracurricular and extramural contexts.
This textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems.
Revolutionizing Education: The AI Classroom AwaitsStep into the future of education with The AI Classroom: ChatGPT and the New Era of Learning, a groundbreaking journey that transforms traditional teaching and learning environments.
This collection provides a wide array of concrete and inspiring "e;playful"e; approaches to teaching in a range of higher education contexts and discipline areas, grounded in the learning sciences and within a future-oriented revisioning of the university learning environment.
La idea de este libro titulado Algoritmos en entornos virtuales educativos, surgió como resultado de la experiencia luego de años de trabajo en el aula de clase abordando la algoritmia y, principalmente, el análisis del comportamiento de los algoritmos computacionales.
This book offers a comprehensive framework, compiling solutions and evidence from various sections that illustrate how technology can shape both the learning experience and the organizational structure of higher education institutions.
Dieses Buch stellt eine Einführung in das Programmieren und das Erstellen publikationsfertiger Grafiken oder interaktiver Animationen mit der Julia-Programmiersprache dar.
Dieses Buch stellt eine Einführung in das Programmieren und das Erstellen publikationsfertiger Grafiken oder interaktiver Animationen mit der Julia-Programmiersprache dar.
This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era.
This edited volume presents the latest research focussing on current challenges on the deployment of smart technologies and pedagogies for supporting teaching and learning in the post-covid19 era.
Step Into a Brighter Future for Our Children: Navigating the Digital LandscapeIn a world increasingly dominated by screens, how do we safeguard the innocence of childhood and the mental well-being of our next generation?
Success in Graduate School and Beyond is designed to empower graduate students and postdoctoral fellows in STEM with practical tools, tips, and skill development strategies to plan and create their dream career pathway.
Success in Graduate School and Beyond is designed to empower graduate students and postdoctoral fellows in STEM with practical tools, tips, and skill development strategies to plan and create their dream career pathway.
This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations.
This book provides education scholars insight into current theoretical and methodological approaches to conceptualize, facilitate, and examine learning and identity in virtual learning environments such as games and simulations.
Der Band greift Fragen nach Transformationen des Forschungs- und Wissenschaftsproduktionsprozesses durch Digitalisierung in den Geistes- und Sozialwissenschaften auf.
Der Band greift Fragen nach Transformationen des Forschungs- und Wissenschaftsproduktionsprozesses durch Digitalisierung in den Geistes- und Sozialwissenschaften auf.