This book shows how artificial intelligence grounded in learning theories can promote individual learning, team productivity and multidisciplinary knowledge-building.
From Curiosity to Deep Learning: Personal Digital Inquiry in Grades K-5 reveals the powerful learning that results when you integrate purposeful technology into a classroom culture that values curiosity and deep learning.
Using concrete examples, The School Librarian's Technology Playbook offers strategies for school librarians to initiate and support innovative practices throughout their school community.
Nach seinem ersten Werk über betriebliche Inklusion bietet Paco D'Acquarica mit "Gemeinsam wachsen: Wie Inklusion von Menschen mit Behinderung am Ausbildungs- und Arbeitsplatz gelingt" eine weitere umfassende und praxisnahe Beratung für Unternehmen und Fachpersonal auf dem Weg zur Vielfalt.
El objetivo de este libro es presentar una cartografía de las pedagogías digitales y del estado actual de este campo científico que sirva de referencia para el desarrollo de la educación digital en la Universidad Nacional de San Martín, así como en aquellas otras universidades interesadas en la implementación de un sistema basado en la pedagogía digital.
The SAGE Handbook of Online Higher Education presents a cutting-edge collection of 50 essays that explores the rapidly evolving landscape of online teaching and learning in higher education.
The SAGE Handbook of Online Higher Education presents a cutting-edge collection of 50 essays that explores the rapidly evolving landscape of online teaching and learning in higher education.
This edited book explores and illustrates successful practices for online assessment and community-building, based on the authors' own classroom practice during and in the immediate aftermath of the pandemic.
This timely volume explores the current and future state of hybrid and remote work in higher education from national, regional, and global perspectives.
In diesem Buch wird der Stand der Forschung zu Videos in institutionellen Lehr-Lern-Kontexten erfasst und Klarheit in Begrifflichkeiten und Charakteristika von Lehrvideos, Erklärvideos und Tutorials gebracht.
From Curiosity to Deep Learning: Personal Digital Inquiry in Grades K-5 reveals the powerful learning that results when you integrate purposeful technology into a classroom culture that values curiosity and deep learning.
This book explores the topic of using technology, both physical and digital, to motivate creative mathematical thinking among students who are not considered 'mathematically advanced.
This book explores the topic of using technology, both physical and digital, to motivate creative mathematical thinking among students who are not considered 'mathematically advanced.
This timely volume explores the current and future state of hybrid and remote work in higher education from national, regional, and global perspectives.
In diesem Buch wird der Stand der Forschung zu Videos in institutionellen Lehr-Lern-Kontexten erfasst und Klarheit in Begrifflichkeiten und Charakteristika von Lehrvideos, Erklärvideos und Tutorials gebracht.
Das Buch setzt sich in einer qualitativ konzeptualisierten empirischen Analyse mit der medienpädagogischen Professionalisierung einer medienaffinen Zielgruppe von Lehrenden innerhalb der beruflichen Weiterbildung auseinander.
This book provides a critical overview of the current use of learning technologies for educational innovation and examines global trends in educational innovation.
New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity.
New technologies provide us with new opportunities to create new learning experiences, leveraging research from a variety of disciplines along with imagination and creativity.
Das Buch setzt sich in einer qualitativ konzeptualisierten empirischen Analyse mit der medienpädagogischen Professionalisierung einer medienaffinen Zielgruppe von Lehrenden innerhalb der beruflichen Weiterbildung auseinander.
This book examines how technology such as smartphones, computers, and the internet shape our physical health, cognitive and psychological development, and interactions with one another and the world around us.
Everyday STEAM for the Early Childhood Classroom offers a rich, rewarding pathway for early childhood educators integrating the arts into STEM instruction across ages 0-8.
Développer la stratégie numérique de votre établissement d’enseignement : un guide en 5 étapes vous offre l’accompagnement nécessaire à la prise de décision pour l’intégration des technologies numériques dans un établissement d’enseignement.
This book constitutes the proceedings of the 8th International Conference on Digital Economy, ICDEc 2023, which took place in Braga, Portugal, in May 2023.
Der Band diskutiert fächerübergreifend Konzepte und Strukturen zur Verankerung digitalisierungsbezogener Kompetenzen im Lehramtsstudium und zeigt fachspezifisch differenziert Zugänge für die zweite und dritte Phase der Lehrer:innenbildung auf.
This book provides a Finnish perspective on high-quality teaching in higher education and explores Finnish approaches on teaching, learning and supporting students.
This book collects the proceedings of the 7th International Conference on Smart Learning Environments (ICSLE2023), held in Bangkok, Thailand, as a hybrid conference from 31st Aug to 1st Sep 2023.
This book constitutes the proceedings of the 8th International Conference on Digital Economy, ICDEc 2023, which took place in Braga, Portugal, in May 2023.
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education.
Der Band diskutiert fächerübergreifend Konzepte und Strukturen zur Verankerung digitalisierungsbezogener Kompetenzen im Lehramtsstudium und zeigt fachspezifisch differenziert Zugänge für die zweite und dritte Phase der Lehrer:innenbildung auf.
This book provides a Finnish perspective on high-quality teaching in higher education and explores Finnish approaches on teaching, learning and supporting students.
This book consists of chapters that present the state-of-the-art research on mixed reality, simulation and serious games with applications in four main educational topics: (1) K-12 STEAM Education; (2) Tertiary/Professional Education; (3) Special Needs Education; and (4) Cultural, Social & Museum Education.