This three volume book set constitutes the proceedings of the Third International Conference on Machine Learning for Cyber Security, ML4CS 2020, held in Xi'an, China in October 2020.
The SAGE Handbook of Online Higher Education presents a cutting-edge collection of 50 essays that explores the rapidly evolving landscape of online teaching and learning in higher education.
This three-volume set constitutes the refereed proceedings of the 14th International Conference on Knowledge Science, Engineering and Management, KSEM 2021, held in Tokyo, Japan, in August 2021.
This book constitutes the thoroughly refereed proceedings of the 10th International Congress on Telematics and Computing, WITCOM 2021, held in November 2021.
The 3-volume set CCIS 1422, CCIS 1423 and CCIS 1424 constitutes the refereed proceedings of the 7th International Conference on Artificial Intelligence and Security, ICAIS 2021, which was held in Dublin, Ireland, in July 2021.
The two-volume set CCIS 1516 and 1517 constitutes thoroughly refereed short papers presented at the 28th International Conference on Neural Information Processing, ICONIP 2021, held in Sanur, Bali, Indonesia, in December 2021.
The two-volume set LNCS 10295 and 10296 constitute the refereed proceedings of the 4th International Conference on Learning and Collaboration Technologies, LCT 2017, held as part of the 19th International Conference on Human-Computer Interaction, HCII 2017, in Vancouver, BC, Canada, in July 2017, in conjunction with 15 thematically similar conferences.
This two-volume set of HCIBGO 2024 constitutes the refereed proceedings of the 11h International Conference on HCI in Business, Government and Organizations, held as part of the 26th International Conference, HCI International 2024, which took place in from June 29 - July 4, 2024 in Washington DC, USA.
In this volume cultural, social and cognitive influences on the research and teaching of mathematical modelling are explored from a variety of theoretical and practical perspectives.
Here is a comprehensive, step-by-step approach for teaching school leader candidates and school leaders alike to develop a standards-based digital portfolio.
This book delves into the intersection of technology and education, providing a comprehensive exploration of three key areas: technological issues in education, computer-supported collaborative work, and educational software and serious games.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018.
Based on a major research project funded by the European Commission, Populism, Media and Education studies how discriminatory stereotypes are built online with a particular focus on right-wing populism.
This book constitutes the proceedings of the 25th International Conference on Theory and Practice of Digital Libraries, TPDL 2021, held in September 2021.
This volume is a compilation of selected papers that were presented at the annual conference of the International Council of Educational Media (ICEM) in Tallinn, Estonia, on September 5 - 7, 2018.
This book is to explores a variety of facets of online learning environments to understand how learning occurs and succeeds in digital contexts and what teaching strategies and technologies are most suited to this format.
This four-volume set of LNCS 12821, LNCS 12822, LNCS 12823 and LNCS 12824, constitutes the refereed proceedings of the 16th International Conference on Document Analysis and Recognition, ICDAR 2021, held in Lausanne, Switzerland in September 2021.
The three-volume sets constitute the refereed proceedings of the 15th International Conference on Knowledge Science, Engineering and Management, KSEM 2022, held in Singapore, during August 6-8, 2022.
This book includes selected papers from the Hong Kong Association for Educational Communications and Technology (HKAECT) 2023 International Conference.
Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty.
This two-volume set of HCIBGO 2024 constitutes the refereed proceedings of the 11h International Conference on HCI in Business, Government and Organizations, held as part of the 26th International Conference, HCI International 2024, which took place in from June 29 - July 4, 2024 in Washington DC, USA.
lay/Write: Digital Rhetoric, Writing, Games is an edited collection of essays that examines the relationship between games and writing - examining how writing functions both within games and the networks of activity that surround games and gameplay.
This book constitutes the proceedings of the 12th International Conference on Big Data and Artificial Intelligence, BDA 2024, held in Hyderabad, India, during December 17-20, 2024.
Winner - AERA 2011 Outstanding Book AwardJacques Ranci re: Education, Truth, Emancipation demonstrates the importance of Ranci re's work for educational theory, and in turn, it shows just how central Ranci re's educational thought is to his work in political theory and aesthetics.
Analyzing Interactions in CSCL: Methodology, Approaches, and Issues deepens the understanding of ways to document and analyze interactions in CSCL and informs the design of the next generation of CSCL tools.
Communication and Learning in an Age of Digital Transformation provides cross-disciplinary perspectives on digitization as social transformation and its impact on communication and learning.
Flipped learning-in which students view recorded lectures outside of the classroom and then utilize class time to develop a broad range of knowledge and skills-is a relatively new phenomenon.
Las bases de datos estan a la orden del dia en la sociedad actual y, en concreto, en el mundo de la empresa: la contabilidad, las nominas, las ventas, el almacen y sus movimientos, la visitas a la web y un sinfin de actividades se recogen en bases de datos.
With the continued application of gaming for training and education, which has seen exponential growth over the past two decades, this book offers an insightful introduction to the current developments and applications of game technologies within educational settings, with cutting-edge academic research and industry insights, providing a greater understanding into current and future developments and advances within this field.
ICTs and Indian Social Change: Diffusion, Poverty, Governance is the first book of its kind that puts together the optimistic voices of techno-idealists, critical social science perspectives on technology and a range of empirical material on the impact of Information and Communication Technologies (ICTs) on the lives of people.
This book constitutes the refereed proceedings of the 48th Annual Conference of the Southern African Computer Lecturers' Association on ICT Education, SACLA 2019, held in Northern Drakensberg, South Africa, in July 2019.
This book describes and outlines the theoretical foundations of system simulation in teaching, and as a practical contribution to teaching-and-learning models.
This volume records the Proceedings of the International Simulation and Gaming Association's 19th International Conference which took place at Utrecht University in 1988.