This book brings together current advances in high-technology visualisation and the age-old but science-adapted practice of drawing for improved observation in medical education and surgical planning and practice.
This book provides a theoretical and philosophical examination of games, play and playfulness and their relationships to learning and wellbeing in adulthood.
The neurosurgical, surgical and medical training and practice models have to keep up with the technological revolution in the 21st Century as our lives changed on a swift base.