Colleges and universities across the country continue to struggle supporting students with marginalized identities, including (but not limited to) gender, race, ethnicity, sexual identity, ability level, socio-economic status, religious identity, and citizenship status.
This handbook examines the important relationship between interior environments and their users, presenting diverse analyses of human-centred design approaches.
This handbook examines the important relationship between interior environments and their users, presenting diverse analyses of human-centred design approaches.
Le concept meme de communication pour le developpement est apparu tardivement dans les spheres academiques, notamment dans l'espace francophone africain.
As a cultural form, media practice and organizational model, the anthology has represented an important editorial framework in the development, preservation and retrieval of narratives, from paper-based media to machine-generated content, all throughout a series of discontinued analog and digital technologies.
Le present ouvrage est un manifeste raisonne d'une certaine maniere de faire de la recherche en Sciences humaines et sociales (SHS) et en Sciences de l'information et de la communication (SIC).
Despite its necessary centrality within the genre, the concept of the victim has not received much direct attention within the field of horror studies.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
Dans cet ouvrage ambitieux, Max Bouhoyi dresse un etat des lieux rigoureux des infrastructures numeriques du Congo, en s'interessant aux deux piliers de la connectivite : le segment spatial (satellites) et le segment maritime (cables sous-marins et fibre optique).
This book explores how Earth Sciences including Geosciences can be reimagined to serve people in a world increasingly shaped by planetary-scale anthropogenic change (PSAC), commonly referred to as the ‘Anthropocene’.
Despite its necessary centrality within the genre, the concept of the victim has not received much direct attention within the field of horror studies.
This thoughtful exploratory study deals with three seminal issues in film theory, notably the relationship of image and sound, early manifestations of the moving image, and new connections between the voice and the use of the body in contemporary cinema.
As a cultural form, media practice and organizational model, the anthology has represented an important editorial framework in the development, preservation and retrieval of narratives, from paper-based media to machine-generated content, all throughout a series of discontinued analog and digital technologies.
This volume is the first book-length study of the international phenomenon of multiple-language versions of new films from the early days of the sound era.
Moral Conversion and Video Games is an in-depth exploration of Spec Ops: The Line, a critically acclaimed video game that subverts its genre by confronting players with the psychological and moral consequences of war.
In this illuminating book, Clint Burnham invites the reader to consider humanity's relationship with the world around us, using a unique blend of Lacanian psychoanalysis, literary criticism, and visual art to hold a mirror up to our own implications in the mounting climate crisis.
In this illuminating book, Clint Burnham invites the reader to consider humanity's relationship with the world around us, using a unique blend of Lacanian psychoanalysis, literary criticism, and visual art to hold a mirror up to our own implications in the mounting climate crisis.
This volume is the first book-length study of the international phenomenon of multiple-language versions of new films from the early days of the sound era.
This thoughtful exploratory study deals with three seminal issues in film theory, notably the relationship of image and sound, early manifestations of the moving image, and new connections between the voice and the use of the body in contemporary cinema.
This book provides a comprehensive examination of how digital platforms shape deliberative processes and democratic engagement, combining theoretical insights with empirical evidence.
Dieses Buch fasst verständlich und konkret die wichtigsten Gewinnstrategien für über 50 der bekanntesten Karten-, Brett-, Würfel- und Gesellschaftsspiele zusammen – kompakt, griffig und sofort anwendbar.