With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis.
This book offers a brief introduction to the three main tools available to fight online health misinformation: health information quality assurance, digital literacy and fact-checking.
With the climate crisis and its repercussions becoming more and more tangible, games are increasingly participating in the production, circulation, and interrogation of environmental assumptions, using both explicit and implicit ways of framing the crisis.
#Barbie and Social Media delves into Barbie’s transformation from doll to global cultural icon–one that is deeply embedded in contemporary social media discourse.
The collection of essays brings together texts from two decades, documenting two of the author's ongoing areas of interest: the poetics of colour in film as well as affective viewer responses.
Technologies, applications and practices for virtual environments create interactive and immersive experiences and blend the transitions and permeabilities between the virtual and physical world.
The collection of essays brings together texts from two decades, documenting two of the author's ongoing areas of interest: the poetics of colour in film as well as affective viewer responses.
This book is the first of its kind to apply a global perspective to Elisabeth Noelle-Neumann’s Spiral of Silence theory within the context of the social media era.
Offering the most comprehensive analysis of Korean cinema from its early history to the present, and including the films of Park Chan-wook, Bong Joon-ho and Kim Ki-young, Korean Cinema in Global Contexts: Postcolonial Phantom, Blockbuster and Trans-Cinema situates itself in the local, Inter-Asian, and transnational contexts by mobilizing the critical frameworks of feminism, postcolonial critique and comparative film studies.
Grounded in autoethnographic observations and informed by critical, postmodern, ethnographic, and narrative approaches, this work presents a new framework for intercultural communication education that aims to deconstruct normative intercultural paradigms.
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages.
This monograph examines the appropriation and ludification of the Germanic heroic tradition in video games as a digital medium, a process that unfolds on the margins of official discourse about the early Middle Ages.
This book constitutes the proceedings of the 4th International Workshop on Interaction and Player Research in Game Development, WIPlay 2025, which took place in Belo Horizonte, Brazil, in September 2025.
Deutsche Kommunalverwaltungen stehen vor der Herausforderung, Social Media strategisch und zielgerichtet im Rahmen eines spezifischen Kommunalverwaltungsmarketings einzusetzen – unter Berücksichtigung begrenzter Ressourcen und besonderer Rahmenbedingungen.
Grounded in autoethnographic observations and informed by critical, postmodern, ethnographic, and narrative approaches, this work presents a new framework for intercultural communication education that aims to deconstruct normative intercultural paradigms.