Figuren sind ein zentrales Attraktionsmoment aktueller Computerspiele, doch ihre medienwissenschaftliche Erforschung ist bislang nur in Ansätzen erfolgt.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
This book takes you through all the basic steps of character design for games and animation, from brainstorming and references to the development phase and final render.
The 15th Vienna Gamens Conference "e;The Future and Reality of Gaming"e; (FROG) 2021 has explored how magic and games seem almost inextricably intertwined.
Diez figuras de indiscutible talla de la industria japonesa del videojuego, creadores de títulos icónicos como Rez, Ico o PaRappa the Rapper, se dan cita para compartir su sabiduría.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
A definitive guide to contemporary video game studies, this second edition has been fully revised and updated to address the ongoing theoretical and methodological development of game studies.
Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.
Examining the four main single player games in the franchise and its related spinoff games, this book explores the world of the popular role-playing video game, Fallout.
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets).
El presente trabajo muestra un panorama de los dibujos animados al tiempo que da cuenta de cómo estos sistemas de expresión contemporáneos se han extendido hacia otras instancias audiovisuales.
Große Cyber-Action von Bestsellerautor Chris BradfordScott ist begeistert, als er von dem berühmten Spieleentwickler Vince Powers auserwählt wird, dessen neues Video-Kampfspiel »Virtual Kombat« zu testen – das Online-Game, bei dem die Grenzen zwischen realer und virtueller Welt verschwimmen.
Das neue Action-Abenteuer von Bestsellerautor Chris BradfordVirtual Kombat: ein Online-Game, bei dem die Grenzen zwischen realer und virtueller Welt verschwimmen.
*Shortlisted for the British Book Design and Production Award for Graphic Novels*'A love letter to gaming in all its forms - from board games, to role-play, to virtual reality and video games.
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything.
The Key to Fully Understanding the Basics of a 3D WorldProminently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space.
An easy, step-by-step guide to enable YOU to draw Fortnite's most iconic Outfits, weapons, accessories, and more, brought to you by Epic Games and featuring the authentic Fortnite holographic seal.
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials.
The new edition of 3D Game Textures: Create Professional Game Art Using Photoshop features the most up-to-date techniques that allow you to create your own unique textures, shaders, and materials.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Characters in Animation focuses on characters and their application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
Composition for the 21st 1/2 century: Image-Making for Animation focuses on composition and its technical and artistic application in animation, illustration, games, and films.
This is a beginner's guide to learning and implementing the essential aspects of modeling organic objects and using an organic workflow to model anything.
This book is geared towards both students as well as professionals who are looking to enter the mobile (tablet/smartphone) and PC (personal computer) industry as concept artists (for both 2D and 3D production pipelines) or 2D production artists (game-ready assets).