The Oxford Handbook of Philosophy of Technology gives readers a view into this increasingly vital and urgently needed domain of philosophical understanding, offering an in-depth collection of leading and emerging voices in the philosophy of technology.
The Oxford Handbook of Philosophy of Technology gives readers a view into this increasingly vital and urgently needed domain of philosophical understanding, offering an in-depth collection of leading and emerging voices in the philosophy of technology.
A fully updated paperback edition that includes coverage of the key developments of the past two years, including the political controversies that swirled around Facebook with increasing intensity in the Trump era.
A fully updated paperback edition that includes coverage of the key developments of the past two years, including the political controversies that swirled around Facebook with increasing intensity in the Trump era.
"e;As a veteran reader of some 500+ trading and investing books and having interviewed hundreds of authors, I never take the approach that you can believe what you read or hear about how to make money in the market, so I try their theory, system, or ideas.
Winner of the Forward Prize for Best First CollectionLonglisted for the Dylan Thomas PrizeA Sunday Times, New Statesman and Telegraph Book of the Year 2019'Every poem in this book is a marvel.
Master the art of testing and automating your SOA using SoapUIAbout This BookDesign real-time test automation frameworks for Enterprise applications using SoapUILearn how to solve test automation issues for complex systemsA complete guide to understanding SOA automation from quality assurance to business assuranceWho This Book Is ForThe book is intended for test architects, SOA test specialists, automation testers, test managers, and software developers who have a good understanding of SOA, web services, Groovy Scripting, and the SOAP UI tool.
A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design.
A Designer's Guide to Creating Realistic 3D Experiences For Extended Reality Designing Immersive 3D Experiences helps visual designers move into the fast-growing fields of 3D and extended reality (XR) design.
Master the Low-Risk ETF-Based Investing Strategy That Gives You the Chance to Make Money in Any Market Climate "e;Tom Lydon has been a leader in the ETF business for many years.
"e;I've been trading stocks and commodities for more than 30 years, and I've read any number of how-to books, but George Kleinman's The New Commodity Trading Guide is as clear, precise, and useful as any book I've come across during my career.
My Social Media for Seniors Step-by-step instructions for the tasks you care about most Large, full-color, close-up photos show you exactly what to do Common-sense help whenever you run into problems Tips and notes to help you along the way Learn how to get the most out of social media!
The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices.
The Complete, Up-to-Date Guide to Building AR and VR Games Google's new ARCore and Daydream VR platforms enable you to deliver advanced augmented and virtual reality games and apps on a wide spectrum of modern Android devices.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
"e;With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos.
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book.
The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices.