The 4th edition of the Handbook of Research on Educational Communications and Technology expands upon the previous 3 versions, providing a comprehensive update on research pertaining to new and emerging educational technologies.
Digital knowledge maps are 'at a glance' visual representations that enable enriching, imaginative and transformative ways for teaching and learning, with the potential to enhance positive educational outcomes.
The main idea of this book is that to comprehend the instructional potential of simulation and to design effective simulation-based learning environments, one has to consider both what happens inside the computer and inside the students' minds.
La mondialisation, l’ère de l’information et l’essor de l’économie du savoir transforment profondément les modalités d’acquisition, de diffusion et de transformation du savoir.
This book aims to serve as a multidisciplinary forum covering technical, pedagogical, organizational, instructional, as well as policy aspects of ICT in Education and e-Learning.
Based on a selection of the most relevant and high quality research papers from the 2010 Networked Learning Conference, this book is an indispensible resource for all researchers, instructional designers, program managers, and learning technologists interested in the area of Technology Enhanced Learning.
With limited empirical research available on online teaching across cultures especially with Native and Hispanic American students, this book will present the findings of a two-year, Spencer-funded study in creating an inclusive (i.
Bildung und Digitalität bilden einen Zusammenhang, der in seiner Dringlichkeit an unzähligen wissenschaftlichen, institutionellen und gesellschaftlichen Stellschrauben diskutiert und gestaltet wird.
The Cognition and Exploratory Learning in the Digital Age (CELDA) conference focuses on discussing and addressing the challenges pertaining to the evolution of the learning process, the role of pedagogical approaches and the progress of technological innovation, in the context of the digital age.
Remarkable progress in eye-tracking technologies opened the way to design novel attention-based intelligent user interfaces, and highlighted the importance of better understanding of eye-gaze in human-computer interaction and human-human communication.
"e;Don't wait for someone to write a book you want to read, write it yourselfl"e; This was the message we received when we asked around for a book that described final year projects for computer science and information systems.
This book contains papers in the fields of educational virtual environments, future of education, project-based learning (PBL), and digital education strategy and engineering pedagogy.
This book provides a thorough investigation of the potential and challenges of older individuals' digital disparities in the context of the digital era.
Despite being a source of continuing interest to educational scholars, research into the literary understanding of elementary school students has emphasized written materials over multimodal mediums such as picturebooks.
Despite being a source of continuing interest to educational scholars, research into the literary understanding of elementary school students has emphasized written materials over multimodal mediums such as picturebooks.
This monograph integrates theoretical perspectives on affect and learning with recent research in affective computing with an emphasis on building new learning technologies.
The many technology-related educational changes of the past decade have been propelled by even greater changes in the general consumer technology landscape.
Analyzing Interactions in CSCL: Methodology, Approaches, and Issues deepens the understanding of ways to document and analyze interactions in CSCL and informs the design of the next generation of CSCL tools.
The increasing growth in the use of e-learning environments, in which education is delivered and supported through information and communication technologies, has brought new challenges to academic institutions.
Instruction tailored to the individual student, learning and teaching outside the limits of time and space-ideas that were once considered science fiction are now educational reality, with the prospect of an intelligent Web 3.
Studying Virtual Math Teams centers on detailed empirical studies of how students in small online groups make sense of math issues and how they solve problems by making meaning together.
Mathematics Education and Technology-Rethinking the Terrain revisits the important 1985 ICMI Study on the influence of computers and informatics on mathematics and its teaching.
Winner - AERA 2011 Outstanding Book AwardJacques Ranci re: Education, Truth, Emancipation demonstrates the importance of Ranci re's work for educational theory, and in turn, it shows just how central Ranci re's educational thought is to his work in political theory and aesthetics.
New Technology and Education explores the benefits and dangers of the increasing use of technology in education, drawing on different cultural perspectives from across the globe to consider a variety of viewpoints.