Award-winning in its first edition, this book is an essential guide to the use of technology in flexible and distance learning, weighing up the pros and cons of different media.
Dieses Buch widmet sich der Frage, wie KI als treibende Kraft in den Bereichen Medien, Bildung, Wissenschaft, gesellschaftlicher Ordnung und unserer globalen Welt wirkt.
Schritt für Schritt: So gelingt digitale Bildung in der GrundschuleUnaufhaltsam, allumfassend und bahnbrechend - so beschreiben Wissenschaft und Journalismus den digitalen Wandel.
This volume provides essential guidance for transforming mathematics learning in schools through the use of innovative technology, pedagogy, and curriculum.
This book introduces the reader to evidence-based non-formal and informal science learning considerations (including technological and pedagogical innovations) that have emerged in and empowered the information and communications technology (ICT) era.
Authentic Project-Based Learning in Grades 9-12 provides a clear guide to design, develop, and implement real-world challenges for any high school subject.
This book constitutes the refereed proceedings of the 8th International Workshop on Learning Technology for Education Challenges, LTEC 2019, held in Zamora, Spain, in July 2019.
This volume provides new insights on creativity while focusing on innovative methodological approaches in research and practice of integrating technological tools and environments in mathematics teaching and learning.
The three-volume set LNCS 15806–15808 constitutes the thoroughly refereed proceedings of the 12th International Conference on Learning and Collaboration Technologies, LCT 2025, held as part of the 27th International Conference, HCI International 2025, which took place in Gothenburg, Sweden, June 22-17, 2025.
Technology has become ubiquitous in nearly every contemporary situation, while digital media have acquired considerable importance in the lives of young people.
Improving Classroom Learning with ICT examines the ways in which ICT can be used in the classroom to enhance teaching and learning in different settings and across different subjects.
The 3-volume set LNCS 8510, 8511 and 8512 constitutes the refereed proceedings of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014.
This book constitutes the refereed post-conference proceedings of the 19th International Conference on Computer Science and Education in Computer Science, CSECS 2023, held in June 2023 in Boston, MA, USA.
Teaching for Understanding with Technology shows how teachers can maximize the potential of new technologies to advance student learning and achievement.
The two-volume set LNCS 12376 and 12377 constitutes the refereed proceedings of the 17th International Conference on Computers Helping People with Special Needs, ICCHP 2020, held in Lecco, Italy, in September 2020.
"e;Increasing Student Engagement and Retention Using Immersive Interfaces: Virtual Worlds, Gaming, and Simulation"e; uses case studies, surveys, and literature reviews to critically examine how gaming, simulation, and virtualization are being used to improve teamwork and leadership skills in students, create engaging communities of practice, and as experiential learning tools to create inter-cultural, multi-perspective, and global experiences.
This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.
The two-volume set LNCS 8523-8524 constitutes the refereed proceedings of the First International Conference on Learning and Collaboration Technologies, LCT 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences.
This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Higher Education Learning Methodologies and Technologies Online, HELMeTO 2021, held in Pisa, Italy, in September 2021.
Das Buch bietet einen Einstieg in die Informatik anhand von LEGO Mindstorms NXT-Robotern, mit deren Hilfe Informatik-Inhalte anschaulich vermittelt werden.
This book constitutes the proceedings of the 18th International Conference, ICTERI 2023, held in Ivano-Frankivsk, Ukraine, during September 18-22, 2023.
This book constitutes the refereed proceedings of the 13th Chinese Conference on Image and Graphics Technologies and Applications, IGTA 2018, held in Beijing, China in April, 2018.
This book constitutes the thoroughly refereed proceedings of the 11th International Conference on Information and Communication Technologies in Education, Research, and Industrial Applications, ICTERI 2015, held in Lviv, Ukraine, in May 2015.
This six-volume set LNCS 14804-14809 constitutes the proceedings of the 18th International Conference on Document Analysis and Recognition, ICDAR 2024, held in Athens, Greece, during August 30-September 4, 2024.
In recent years, the transmission paradigm of learning and teaching is making way for new approaches fuelled in part by the technology and AI revolutions.
This book constitutes the refereed proceedings of the 9th International Conference on Active Media Technology, AMT 2013, held in Maebashi, Japan, in October 2013.
This proceedings, ICMTEL 2022, constitutes the refereed proceedings of the 4th International Conference on Multimedia Technology and Enhanced Learning, ICMTEL 2022, held in April 2022.
In einer sich rasch wandelnden Welt ist es von entscheidender Bedeutung, dass Lehrkräfte kontinuierlich ihre Fähigkeiten und Kenntnisse anpassen und erweitern, um kommende Generationen auf bevorstehende Herausforderungen vorzubereiten.
This volume discusses how the use of technology creates opportunities for effective teaching practice and illustrates ways to apply innovative and stimulating ways to engage and interact with students on-line.
Many designers, policy makers, teachers, and other practitioners are beginning to understand the usefulness of using digital games beyond entertainment.
This book constitutes the proceedings of the Third International Symposium on Intelligent Computing Systems, ISICS 2020, held in Sharjah, United Arab Emirates, in March 2020.