This fully updated second edition of Critical Curriculum Studies offers a conceptual framework that bridges curriculum design with students' understanding of the world around them.
First published in 1984, Place and Time with Children Five to Nine challenges the conventional curriculum in arguing that too much emphasis has been placed on the basics, language, and number skills, to the exclusion of other aspects of the curriculum.
This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives.
Includes discussion on the rationale of teaching about genocide; the history of genocide; and 10 cases studies of genocide perpetrated in the 20th century.
This fully updated second edition of Critical Curriculum Studies offers a conceptual framework that bridges curriculum design with students' understanding of the world around them.
This volume explores emergent practices in higher education pedagogy that use the arts, new materialisms, posthumanisms, and radical pedagogies to intra-actively reconfigure approaches to transdisciplinary learning and teaching.
First published in 1984, Place and Time with Children Five to Nine challenges the conventional curriculum in arguing that too much emphasis has been placed on the basics, language, and number skills, to the exclusion of other aspects of the curriculum.
First published in 1991, Understanding Technology in Education examines the role of technology in education, being the first to connect the social nature of technology with the education and training of young people.
Unlike much material available at the time, The Social Subjects Within the Curriculum (originally published in 1995) stands back from the issues of implementing the National Curriculum.
Quechua, with nearly ten million speakers living primarily across the Andes, stands as the most widely spoken Indigenous language of the Americas today.
First published in 1978, Social Work in Britain, 1950-1975, a two-volume work, describes and analyzes the main developments in the education and employment of social workers during the twenty-five years 1950-75.
This book introduces a new methodology for understanding videogames, with particular attention to three types of videogames: toy-games, storybook games, and ludonarratives.
First published in 1987, Educating for a Computer Age examines the evolving role of teachers in a rapidly changing society, offering insights and guidelines for future action.
New Conversations on Global Citizenship Education explores the multifaceted aspects of global citizenship education (GCE) in the context of contemporary university research, teaching and learning.
In a world gripped by intersecting crises and deepening inequalities, can social work break free from its colonial entanglements to imagine a more just and compassionate future?
This book brings together global experts to explore the transformative potential of artificial intelligence (AI) in early childhood and primary education.
In a world gripped by intersecting crises and deepening inequalities, can social work break free from its colonial entanglements to imagine a more just and compassionate future?
New Conversations on Global Citizenship Education explores the multifaceted aspects of global citizenship education (GCE) in the context of contemporary university research, teaching and learning.
This book brings together global experts to explore the transformative potential of artificial intelligence (AI) in early childhood and primary education.
Establishing a theoretical framework for Arts-based Environmental Education (AEE) and narrative pedagogy, this seminal volume lays the groundwork for understanding the potential of art, education, and aesthetic expressions to address environmental issues head-on.
Learning Designers in Context examines learning design across professional sectors, local cultures, and geographic regions in the Global South, addressing the ways in which practitioners effectively draw on the knowledge, skills, and resources available to them.
Learning Designers in Context examines learning design across professional sectors, local cultures, and geographic regions in the Global South, addressing the ways in which practitioners effectively draw on the knowledge, skills, and resources available to them.
First published in 1987, Educating for a Computer Age examines the evolving role of teachers in a rapidly changing society, offering insights and guidelines for future action.
Negotiating Citizenship Education (CE) explores the dynamics, tensions, and space in Chinese socialist CE, focusing on how the political, economic, social, and educational structures in China, as well as individual agency, shape CE curriculum, teaching, and learning.
This volume explores emergent practices in higher education pedagogy that use the arts, new materialisms, posthumanisms, and radical pedagogies to intra-actively reconfigure approaches to transdisciplinary learning and teaching.
Quechua, with nearly ten million speakers living primarily across the Andes, stands as the most widely spoken Indigenous language of the Americas today.
The world is periodically consumed by violence, in recent years by the Russian invasion of Ukraine, Hamas' October 7th terrorism in Israel, and by the genocide of Palestinians in Gaza by Israelis in response.
Establishing a theoretical framework for Arts-based Environmental Education (AEE) and narrative pedagogy, this seminal volume lays the groundwork for understanding the potential of art, education, and aesthetic expressions to address environmental issues head-on.
The world is periodically consumed by violence, in recent years by the Russian invasion of Ukraine, Hamas' October 7th terrorism in Israel, and by the genocide of Palestinians in Gaza by Israelis in response.
Throughout history, silences have been an inherent process of historical production - privileged narratives masquerade as definitive history, and those deemed less worthy are mute (Trouillot, 1995).
The purpose of this book is to reach out to teachers, parents, coaches, and students who may be hoping to, or just investigating the possibility of, how to get started with robotics.
The pages of this book illustrate that as instruments of socialization and sites of ideological discourse textbooks are powerful artefacts in introducing young people to a specific historical, cultural and socioeconomic order.